Shinji Murakami

Born 1980, Osaka, Japan
Lives and works in Brooklyn, NY
Shinji Murakami
Installation view: 2600, NowHere, NY, 2024
Shinji Murakami
Sprites Pattern (Pizza Boy), 2024
Acrylic on canvas, 60”x78”

Shinji Murakami began the Atari series with the concept of repurposing elements from game development – gameplay screens, titles, and sprites – and adopting them into 2D and 3D artworks. Soon, he realized there were many more ways to approach this repurposing. Creating patterns using sprites (i.e. in-game icons) was one way to explore this potential further.

Shinji Murakami
Masters of relevance, 2020
Wood, glue, aluminum, alkyd paint, screw and wall mount, 31 × 40 × 2.5 in

The year 2020 will be an unforgettable year in the history of humanity. Will our world ever return to a world before the coronavirus? As an artist, I’ve been working on this human-shaped sculpture – two people holding hands and facing one another – for the better part of two years. At first I created pieces for my friends: Catinca and Jamil in their wedding costumes; a pregnant Raphael with Terrence. Since these works, I have felt an urgency to participate more broadly and render this sculpture in a way meaningful to many people.

Shinji Murakami
Installation view: Kesäyö and Maitohorsma, 2020

Inspired by his arrival and stay in Mänttä, Murakami reflects on the openness he finds here. Having grown up playing video games in the 1980s, Murakami remembers the space those simple games allowed for the child’s imagination. Today, the hyperrealist computer games leave little room for a player’s imagination to fill in the digital world. So too, an artist’s mind is constantly bombarded with information in cities like New York, where the artist lives, and Helsinki.

Shinji Murakami
Samurai (Self-Portrait), 2019
Wood, glue, alkyd paint, screw with stand 24.5 × 20 × 10 in

For his first exhibition in Europe, Murakami brought his Self-Portrait as Samurai to an Italian audience at Artissima, Torino.

Shinji Murakami
Installation view: Lateral Thinking with Withered Technology, Catinca Tabacaru Gallery, New York, 2018

“Be prepared to be enveloped by Murakami’s pixelated, LED world, which has its roots in 1990s game culture.” – Hyperallergic

The works in Lateral Thinking with Withered Technology make use of LEDs in a variety of styles and critically engage how the digital world influences many aspects of contemporary culture. In sculpture, the light is built into cubes of clear resin, each serving as an individual pixel. Instead of color emission resulting from light reflection, here, the sculptures emit light themselves, producing a different experience for the retina. Similarly, two-way mirrors bring viewers into the flat works walls as a matrix of pixels march before our eyes. There is a sense of something simultaneously primitive and futuristic floating across a minimalistic space map composed of binary 1’s and 0’s – digital pixels emerging from the screen to inhabit the real world, a nod to the Augmented Reality (AR) movement propelling the future upon us.

These works together create an AR like scenario. The installation littered with several hundred LED cubes, the lights create a space completely removed from the burgeoning Lower East Side of Manhattan. The 1-inch sparkling resin cubes have built-in batteries, unleashed from the constraints of electric power. For Murakami, who began as a scrappy urban artist on the streets of Tokyo in 2002, the cubes act as a new style of street art which the artist has been developing since his arrival in New York City in 2009. Beginning to experiment with light in 2012, he used luminescent paint on cube pieces and placed them in the streets, but found them not bright enough. In 2013 he gathered the chemical liquid in Glow Sticks and tried drawing with it, but ran into a myriad of practical problems as the light source would only last a few hours. It was two years later that he started experimenting with a variety of light-emitting diode lighting (LED), preferring the technology for its customizable qualities and sustainability.

Shinji Murakami
Matrix 10(2) (Blue), 2017
LED matrix panel, computer, microSD card, aluminum, two-way mirror, screw, glue and power cord 30 × 30 in

@elonmusk is linked to Elon Musk’s tweeter account and updates in real time. The work highlights the opposite of the simple 8-bit technology Murakami’s work traditionally springboards from. Murakami sees Elon as the future – a vision of tech that will take the human race to Mars. It is also Murakami’s version of a text work: “I was always jealous of artists like Jenny Holzer and Christopher Wool who could use English so beautifully. As a non native speaker, I was always scared to insert my own words into works.”

Shinji Murakami
Le Coeur (The Standard NYC), 2018

Shinji Murakami’s work springboards from the philosophy of Gunpei Yokoi, the famous inventor of Nintendo’s Game Boy: Withered Technology​ – referring to a mature technology that is cheap and well understood; and Lateral Thinking – the finding of radical new ways of using such technology. Le Coeur (The Standard) plays with this relationship. Love is a mature emotion that is cheap and well understood; but today we must find radical new ways to access it within ourselves and share it with others.

While Murakami does not believe that profound human understanding has caught up to the explosive evolution of modern computer technology, he does have faith that humans are capable of love for others. The pixelated expressions of 8-bit video games at the root of his work, which are one withered part of this evolutionary process, speak to our child selves, a time when love was not so hard and we were never afraid to share it with those around us regardless of race or creed. Murakami interrogates lateral thinking of this pixel, and with Le Coeur, he calls upon us to do the same with love.

The installation graced the roof of The Standard New York during the winter season of 2017-2018.

Shinji Murakami
Rainbow, 2016
Plywood, screw, alkyd paint with stand, 43 × 56 × 15 in
Horse, 2019

“Murakami, who is based in New York, started his career in the street over 15 years ago, tagging minimalist graphic representations of bunnies, hearts and flowers on Tokyo’s urban canvas. Back then, his aim was already to engage a cross-generational, cross-cultural audience—so by the time emoji became a global language, the universally recognized hieroglyphs had natural appeal for the artist.

Murakami prepared all of his works digitally. Using Google SketchUp, he maps out the building blocks of each sculpture, then goes offscreen and into the woodshop. There, the wood is cut, primed and painted. The paintings are planned out in Photoshop and Illustrator, then projected onto the canvas for precision tracing and painting.
- Vice

Shinji Murakami
Heart, 2013
wood, glue, alkyd paint, screw with stand, 16 × 16 × 12 in
Shinji Murakami
Flower (pink, yellow, peach, blue, purple, red, orange), 2015
Wood, glue, and alkyd paint 13 × 7.5 × 4.5 in | 33 × 19 × 12 cm each
Shinji Murakami
Emoticons, 2015
Wood, glue, and alkyd paint, 15 × 13.5 × 4.5 in. (4 left) 15 × 15 × 4.5 in

The rise in popularity of Emoticons in the West has followed the same course as how Ernest Hemingway describes a man going broke: “gradually then suddenly.” Now, Emoticons seem to be everywhere from Hollywood movie billboards to, well, the Oxford Dictionary but Shinji Murakami the world is just catching up to his love affair with the pictograms originally developed by Japanese mobile phone operators in the late 90s.

Using the idea of Emoticons as pixels and, in turn, pixels as building blocks, Murakami masterfully sculpts his objects from wood creating perfect replicas of the ideograms we now so casually send.

Shinji Murakami’s work springboards from the philosophy of Gunpei Yokoi, the famous inventor of Nintendo’s Game Boy, Lateral Thinking with Withered Technology. Withered technology in this context refers to a mature technology that is cheap and well understood; while lateral thinking refers to finding of radical new ways of using such technology. Yokoi held that toys and games do not necessarily require cutting edge technology; novel and fun gameplay are more important. Murakami does not believe that profound human understanding has necessarily caught up to the explosive evolution of modern computer technology, but the pixelated expressions of 8-bit video games at the root of his work are one withered part of this evolutionary process. Murakami interrogates lateral thinking of this pixel.

Working in wood, alkyd paint and LED light, Murakami focuses on communicating his ideas to a wide audience. With the precision of a master craftsman, he renders universal motifs – flowers, puppies, hearts – in minimalism and pop, re-interpreting the aesthetics and context of each genre and reassessing their role within contemporary art. His practice is an ongoing search for simplification, removing more and more unnecessary elements and moving works into more ephemeral formats.

Artist Website

Solo Exhibitions

2024
[Title TBD], Catinca Tabacaru Gallery, Bucharest, Romania (forthcoming)
2023
Pizza Boy, Atelier 35 in collaboration with Catinca Tabacaru, Bucharest, Romania
2017
Lateral Thinking with Withered Technology, Catinca Tabacaru Gallery, New York
2016
};- <3 -;{, Catinca Tabacaru Gallery, New York
2014
:), Tinca Art | Artion Gallery, New York
2004
snz exhibition, secobar, Tokyo
Final Quest, Graniph Gallery, Kyoto

Museum Exhibitions And Site-Specific​ Works

2019
The Berry Eaters, Serlachius Museums, Mänttä, Finland
2017
Le Coeur (The Standard), Le Bain, The Standard, New York
2014
Jumbo Dumbo Puppy, Dumbo Arts Festival, Brooklyn
2012
Game Change, Telfair Museum, Savannah, USA
2011
Artists Rescue Team for Japan, Williamsburg Art & History Center, Brooklyn

Selected Group Exhibitions

2023
HAKKO X, Unknown Harajuku in collaboration with Shibuya Pixel Art, Tokyo, Japan
2021
Lucid Dreams, Arcilesi | Homberg, Brooklyn, New York
Pump and Dump, Arcilesi | Homberg, Brooklyn, New York
2010
The Berry Eaters, Catinca Tabacaru, CTG Harlem, New York
2019
ZWRT, Barbé-Urbain Gallery, Ghent, Belgium
2017
Terra Nova, CTG Collective, Catinca Tabacaru Gallery, NY
2015
Animals & Imaginations, lorimoto, Brooklyn
The Spoon & Tamago Studio Visits, hpgrp Gallery, New York
2014
Gilded, Paul Kasmin, New York
Summer Garden, Onishi Project, New York
Divisionaire, JoAnne Artman Gallery, Laguna Beach, USA
Coming Out To Play, Catinca Tabacaru Gallery, New York
2013
Ever Ours, Merrit School of Music, Beethoven Festival, Chicago, USA; curator: Catinca Tabacaru
2012
Playing the Game, O’Artoteca, Milan, Italy
Revolution, National Pastime Theater, Beethoven Festival, Chicago, USA; curator: Catinca Tabacaru
Citydrift, The Bogart Salon, Brooklyn
2011
We Are One, Camel Art Space, Brooklyn
2009
NYAB Turns One, Dumbo Arts Center, Brooklyn
2008
Geisai Museum #11, Tokyo Big Sight, Tokyo
2003
F-Exhibition, Sign Gallery, Tokyo

Residencies

2019
CTG-R: Finland, CTG Collective in collaboration with the Serlachius Museum, Mänttä, Finland

Partnerships

2017-Ongoing
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Salesforce.com, Global
2023
Back to the Classics, sequence MIYASHITA PARK in collaboration with Shibuya Pixel Art, Tokyo, Japan
2020
JR Shinjuku Station Project, East Japan Railway Company, Tokyo
2018
Out of this world, 5th Avenue Windows, Henri Bendel, New York
2017
The Nou Project, Saudi Arabia
2016
Salesforce.com, USA
Giorgio Armani Junior, Global Campaign
World Emoji Day, Pepsi Co., New York
2014
Collections, Paul Kasmin Shop, New York
Maison 54, New York

Public Collections

Telfair Museums, Savannah, GA
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